Preface

by G. Adam Stanislav
Whiz Kid Technomagic

Assembly language programing under Unix is highly undocumented. It is generally assumed that no one would ever want to use it because various Unix systems run on different microprocessors, so everything should be written in C for portability.

In reality, C portability is quite a myth. Even C programs need to be modified when ported from one Unix to another, regardless of what processor each runs on. Typically, such a program is full of conditional statements depending on the system it is compiled for.

Even if we believe that all of Unix software should be written in C, or some other high-level language, we still need assembly language programmers: Who else would write the section of C library that accesses the kernel?

In this tutorial, which is quite brief at this time, I will attempt to show you how you can use assembly language writing Unix programs, specifically under FreeBSD. I hope to turn it into a complete course of FreeBSD assembly language eventually.

This tutorial does not explain the basics of assembly language. There are enough resources about that (for a complete online course in assembly language, see Randall Hyde’s Art of Assembly Language; or if you prefer a printed book, take a look at Jeff Duntemann’s Assembly Language Step-by-Step.). However, once the tutorial is finished, any assembly language programmer will be able to write programs for FreeBSD quickly and efficiently.

Chapter 1 – The Tools

1.1. The Assembler

The most important tool for assembly language programming is the assembler, the software that converts assembly language code into machine language.

Two very different assemblers are available for FreeBSD. One is as(1), which uses the traditional Unix assembly language syntax. It comes with the system.

The other is /usr/ports/devel/nasm. It uses the Intel syntax. Its main advantage is that it can assemble code for many operating systems. It needs to be installed separately, but is completely free.

This tutorial uses nasm syntax because most assembly language programmers coming to FreeBSD from other operating systems will find it easier to understand. And, because, quite frankly, that is what I am used to.

1.2. The Linker

The output of the assembler, like that of any compiler, needs to be linked to form an executable file.

The standard ld(1) linker comes with FreeBSD. It works with the code assembled with either assembler.

Chapter 2 – System Calls

2.1. Default Calling Convention

By default, the FreeBSD kernel uses the C calling convention. Further, although the kernel is accessed using int 80h, it is assumed the program will call a function that issues int 80h, rather than issuing int 80h directly.

This convention is very convenient, and quite superior to the Microsoft convention used by MS DOS. Why? Because the Unix convention allows any program written in any language to access the kernel.

An assembly language program can do that as well. For example, we could open a file:

kernel:
	int	80h	; Call kernel
	ret

open:
	push	dword mode
	push	dword flags
	push	dword path
	mov	eax, 5
	call	kernel
	add	esp, byte 12
	ret

This is a very clean and portable way of coding. If you need to port the code to a Unix system which uses a different interrupt, or a different way of passing parameters, all you need to change is the kernel procedure.

But assembly language programmers like to shave off cycles. The above example requires a call/ret combination. We can eliminate it by pushing an extra dword:

open:
	push	dword mode
	push	dword flags
	push	dword path
	mov	eax, 5
	push	eax		; Or any other dword
	int	80h
	add	esp, byte 16

The 5 that we have placed in EAX identifies the kernel function, in this case open.

2.2. Alternate Calling Convention

FreeBSD is an extremely flexible system. It offers other ways of calling the kernel. For it to work, however, the system must have Linux emulation installed.

Linux is a Unix-like system. However, its kernel uses the Microsoft system-call convention of passing parameters in registers. As with the Unix convention, the function number is placed in EAX. The parameters, however, are not passed on the stack but EBX, ECX, EDX, ESI, EDI, EBP:

open:
	mov	eax, 5
	mov	ebx, path
	mov	ecx, flags
	mov	edx, mode
	int	80h

This convention has a great disadvantage over the Unix way, at least as far as assembly language programming is concerned: Every time you make a kernel call you must push the registers, then pop them later. This makes your code bulkier and slower. Nevertheless, FreeBSD gives you a choice.

If you do choose the Microsoft/Linux convention, you must let the system know about it. After your program is assembled and linked, you need to brand the executable:

% brandelf -f Linux filename

2.3. Which Convention Should You Use?

If you are coding specifically for FreeBSD, you should always use the Unix convention: It is faster, you can store global variables in registers, you do not have to brand the executable, and you do not impose the installation of the Linux emulation package on the target system.

If you want to create portable code that can also run on Linux, you will probably still want to give the FreeBSD users as efficient a code as possible. I will show you how you can accomplish that after I have explained the basics.

Chapter 3 – Call Numbers

To tell the kernel which system service you are calling, place its number in EAX. Of course, you need to know what the number is.

3.1. The syscalls file

The numbers are listed in syscalls. locate syscalls finds this file in several different formats, all produced automatically from syscalls.master.

You can find the master file for the default Unix calling convention in /usr/src/sys/kern/syscalls.master. If you need to use the Microsoft convention implemented in the Linux emulation mode, read /usr/src/sys/i386/linux/syscalls.master.

N.B.: Not only do FreeBSD and Linux use different calling conventions, they sometimes use different numbers for the same functions.

syscalls.master describes how the call is to be made:

0	STD	NOHIDE	{ int nosys(void); } syscall nosys_args int
1	STD	NOHIDE	{ void exit(int rval); } exit rexit_args void
2	STD	POSIX	{ int fork(void); }
3	STD	POSIX	{ ssize_t read(int fd, void *buf, size_t nbyte); }
4	STD	POSIX	{ ssize_t write(int fd, const void *buf, size_t nbyte); }
5	STD	POSIX	{ int open(char *path, int flags, int mode); }
6	STD	POSIX	{ int close(int fd); }
etc...

It is the leftmost column that tells us the number to place in EAX.

The rightmost column tells us what parameters to push. They are pushed from right to left.

EXAMPLE 3.1: For example, to open a file, we need to push the mode first, then flags, then the address at which the path is stored.

Chapter 4 – Return Values

A system call would not be useful most of the time if it did not return some kind of a value: The file descriptor of an open file, the number of bytes read to a buffer, the system time, etc.

Additionally, the system needs to inform us if an error occurs: A file does not exist, system resources are exhausted, we passed an invalid parameter, etc.

4.1. Man Pages

The traditional place to look for information about various system calls under Unix systems are the man pages. FreeBSD describes its system calls in section 2, sometimes in section 3.

For example, open(2) says:

If successful, open() returns a non-negative integer, termed a file descriptor. It returns -1 on failure, and sets errno to indicate the error.

The assembly language programmer new to Unix and FreeBSD will immediately ask the puzzling question: Where is errno and how do I get to it?

N.B.: The information presented in the man pages applies to C programs. The assembly language programmer needs additional information.

4.2. Where Are The Return Values?

Unfortunately, it depends... For most system calls it is in EAX, but not for all. A good rule of thumb, when working with a system call for the first time, look for the return value in EAX. If it is not there, you need further research.

N.B.: I am aware of one system call that returns the value in EDX: SYS_fork. All others I have worked with use EAX. But I have not worked with them all yet.
TIP: If you cannot find the answer here or anywhere else, study libc source code and see how it interfaces with the kernel.

4.3. Where Is errno?

Actually, nowhere...

errno is part of the C language, not the Unix kernel. When accessing kernel services directly, the error code is returned in EAX, the same register the proper return value generally ends up in.

This makes perfect sense. If there is no error, there is no error code. If there is an error, there is no return value. One register can contain either.

4.4. Determining an Error Occurred

When using the standard FreeBSD calling convention, the carry flag is cleared upon success, set upon failure.

When using the Linux emulation mode, the signed value in EAX is non-negative upon success, and contains the return value. In case of an error, the value is negative, i.e., -errno.

Chapter 5 – Creating Portable Code

Portability is generally not one of the strengths of assembly language. Yet, writing assembly language programs for different platforms is possible, especially with nasm. I have written assembly language libraries that can be assembled for such different operating systems as Windows and FreeBSD.

It is all the more possible when you want your code to run on two platforms which, while different, are based on similar architectures.

For example, FreeBSD is Unix, Linux is Unix-like. I only mentioned three differences between them (from an assembly language programmer’s perspective): The calling convention, the function numbers, and the way of returning values.

5.1. Dealing With Function Numbers

In many cases the function numbers are the same. However, even when they are not, the problem is easy to deal with: Instead of using numbers in your code, use constants which you have declared differently depending on the target architecture:

%ifdef	LINUX
%define	SYS_execve	11
%else
%define	SYS_execve	59
%endif

5.2. Dealing With Conventions

Both, the calling convention, and the return value (the errno problem) can be resolved with macros:

%ifdef	LINUX

%macro	system	0
	call	kernel
%endmacro

align 4
kernel:
	push	ebx
	push	ecx
	push	edx
	push	esi
	push	edi
	push	ebp

	mov	ebx, [esp+32]
	mov	ecx, [esp+36]
	mov	edx, [esp+40]
	mov	esi, [esp+44]
	mov	ebp, [esp+48]
	int	80h

	pop	ebp
	pop	edi
	pop	esi
	pop	edx
	pop	ecx
	pop	ebx

	or	eax, eax
	js	.errno
	clc
	ret

.errno:
	neg	eax
	stc
	ret

%else

%macro	system	0
	int	80h
%endmacro

%endif

5.3. Dealing With Other Portability Issues

The above solutions can handle most cases of writing code portable between FreeBSD and Linux. Nevertheless, with some kernel services the differences are deeper.

In that case, you need to write two different handlers for those particular system calls, and use conditional assembly. Luckily, most of your code does something other than calling the kernel, so usually you will only need a few such conditional sections in your code.

5.4. Using a Library

You can avoid portability issues in your main code altogether by writing a library of system calls. Create a separate library for FreeBSD, a different one for Linux, and yet other libraries for more operating systems.

In your library, write a separate function (or procedure, if you prefer the traditional assembly language terminology) for each system call. Use the C calling convention of passing parameters. But still use EAX to pass the call number in. In that case, your FreeBSD library can be very simple, as many seemingly different functions can be just labels to the same code:

sys.open:
sys.close:
[etc...]
	int	80h
	ret

Your Linux library will require more different functions. But even here you can group system calls using the same number of parameters:

sys.exit:
sys.close:
[etc... one-parameter functions]
	push	ebx
	mov	ebx, [esp+12]
	int	80h
	pop	ebx
	jmp	sys.return

...

sys.return:
	or	eax, eax
	js	sys.err
	clc
	ret

sys.err:
	neg	eax
	stc
	ret

The library approach may seem inconvenient at first because it requires you to produce a separate file your code depends on. But it has many advantages: For one, you only need to write it once and can use it for all your programs. You can even let other assembly language programmers use it, or perhaps use one written by someone else. But perhaps the greatest advantage of the library is that your code can be ported to other systems, even by other programmers, by simply writing a new library without any changes to your code.

If you do not like the idea of having a library, you can at least place all your system calls in a separate assembly language file and link it with your main program. Here, again, all porters have to do is create a new object file to link with your main program.

5.5. Using an Include File

If you are releasing your software as (or with) source code, you can use macros and place them in a separate file, which you include in your code.

Porters of your software will simply write a new include file. No library or external object file is necessary, yet your code is portable without any need to edit the code.

N.B.: This is the approach we will use throughout this tutorial. We will name our include file system.inc, and add to it whenever we deal with a new system call.

We can start our system.inc by declaring the standard file descriptors:

%define	stdin	0
%define	stdout	1
%define	stderr	2

Next, we create a symbolic name for each system call:

%define	SYS_nosys	0
%define	SYS_exit	1
%define	SYS_fork	2
%define	SYS_read	3
%define	SYS_write	4
; [etc...]

We add a short, non-global procedure with a long name, so we do not accidentally reuse the name in our code:

section	.code
align 4
access.the.bsd.kernel:
	int	80h
	ret

We create a macro which takes one argument, the syscall number:

%macro	system	1
	mov	eax, %1
	call	access.the.bsd.kernel
%endmacro

Finally, we create macros for each syscall. These macros take no arguments.

%macro	sys.exit	0
	system	SYS_exit
%endmacro

%macro	sys.fork	0
	system	SYS_fork
%endmacro

%macro	sys.read	0
	system	SYS_read
%endmacro

%macro	sys.write	0
	system	SYS_write
%endmacro

; [etc...]

Go ahead, enter it into your editor and save it as system.inc. We will add more to it as we discuss more syscalls.

Chapter 6 – Our First Program

We are now ready for our first program, the mandatory Hello, World!

 1:	%include	'system.inc'
 2:
 3:	section	.data
 4:	hello	db	'Hello, World!', 0Ah
 5:	hbytes	equ	$-hello
 6:
 7:	section	.code
 8:	global	_start
 9:	_start:
10:	push	dword hbytes
11:	push	dword hello
12:	push	dword stdout
13:	sys.write
14:
15:	push	dword 0
16:	sys.exit

Here is what it does: Line 1 includes the defines, the macros, and the code from system.inc.

Lines 3-5 are the data: Line 3 starts the data section/segment. Line 4 contains the string "Hello, World!" followed by a new line (0Ah). Line 5 creates a constant that contains the length of the string from line 4 in bytes.

Lines 7-16 contain the code. Note that FreeBSD uses the elf file format for its executables, which requires every program to start at the point labeled _start (or, more precisely, the linker expects that). This label has to be global.

Lines 10-13 ask the system to write hbytes bytes of the hello string to stdout.

Lines 15-16 ask the system to end the program with the return value of 0. The SYS_exit syscall never returns, so the code ends there.

N.B.: If you have come to Unix from MS DOS assembly language background, you may be used to writing directly to the video hardware. You will never have to worry about this in FreeBSD, or any other flavor of Unix. As far as you are concerned, you are writing to a file known as stdout. This can be the video screen, or a Telnet terminal, or an actual file, or even the input of another program. Which it is, is for the system to figure out.

6.1. Assembling the Code

Type the code (except the line numbers) in an editor, and save it in a file named hello.asm. You need nasm to assemble it.

6.1.1. Installing NASM

If you do not have nasm, type:

% su
Password:your root password
# cd /usr/ports/devel/nasm
# make install
# exit
%

You may type make install clean instead of just make install if you do not want to keep nasm source code.

Either way, FreeBSD will automatically download nasm from the Internet, compile it, and install it on your system.

N.B.: If your system is not FreeBSD, you need to get nasm from its home page. You can still use it to assemble FreeBSD code.

Now you can assemble, link, and run the code:

% nasm -f elf hello.asm
% ld -s -o hello hello.o
% ./hello
Hello, World!
%

Chapter 7 – Writing Unix Filters

A common type of Unix application is a filter—a program that reads data from the stdin, processes it somehow, then writes the result to stdout.

In this chapter, we shall develop a simple filter, and learn how to read from stdin and write to stdout. This filter will convert each byte of its input into a hexadecimal number followed by a blank space.

%include	'system.inc'

section	.data
hex	db	'0123456789ABCDEF'
buffer	db	0, 0, ' '

section	.code
global	_start
_start:
	; read a byte from stdin
	push	dword 1
	push	dword buffer
	push	dword stdin
	sys.read
	add	esp, byte 12
	or	eax, eax
	je	.done

	; convert it to hex
	movzx	eax, byte [buffer]
	mov	edx, eax
	shr	dl, 4
	mov	dl, [hex+edx]
	mov	[buffer], dl
	and	al, 0Fh
	mov	al, [hex+eax]
	mov	[buffer+1], al

	; print it
	push	dword 3
	push	dword buffer
	push	dword stdout
	sys.write
	add	esp, byte 12
	jmp	short _start

.done:
	push	dword 0
	sys.exit

In the data section we create an array called hex. It contains the 16 hexadecimal digits in ascending order. The array is followed by a buffer which we will use for both input and output. The first two bytes of the buffer are initially set to 0. This is where we will write the two hexadecimal digits (the first byte also is where we will read the input). The third byte is a space.

The code section consists of four parts: Reading the byte, converting it to a hexadecimal number, writing the result, and eventually exiting the program.

To read the byte, we ask the system to read one byte from stdin, and store it in the first byte of the buffer. The system returns the number of bytes read in EAX. This will be 1 while data is coming, or 0, when no more input data is available. Therefore, we check the value of EAX. If it is 0, we jump to .done, otherwise we continue.

N.B.: For simplicity sake, we are ignoring the possibility of an error condition at this time.

The hexadecimal conversion reads the byte from the buffer into EAX, or actually just AL, while clearing the remaining bits of EAX to zeros. We also copy the byte to EDX because we need to convert the upper four bits (nibble) separately from the lower four bits. We store the result in the first two bytes of the buffer.

Next, we ask the system to write the three bytes of the buffer, i.e., the two hexadecimal digits and the blank space, to stdout. We then jump back to the beginning of the program and process the next byte.

Once there is no more input left, we ask the system to exit our program, returning a zero, which is the traditional value meaning the program was successful.

Go ahead, and save the code in a file named hex.asm, then type the following (the ^D means press the control key and type D while holding the control key down):

% nasm -f elf hex.asm
% ld -s -o hex hex.o
% ./hex
Hello, World!
48 65 6C 6C 6F 2C 20 57 6F 72 6C 64 21 0A Here I come!
48 65 72 65 20 49 20 63 6F 6D 65 21 0A ^D %
N.B.: If you are migrating to Unix from MS DOS, you may be wondering why each line ends with 0A instead of 0D 0A. This is because Unix does not use the cr/lf convention, but a “new line” convention, which is 0A in hexadecimal.

Can we improve this? Well, for one, it is a bit confusing because once we have converted a line of text, our input no longer starts at the begining of the line. We can modify it to print a new line instead of a space after each 0A:

%include	'system.inc'

section	.data
hex	db	'0123456789ABCDEF'
buffer	db	0, 0, ' '

section	.code
global	_start
_start:
	mov	cl, ' '

.loop:
	; read a byte from stdin
	push	dword 1
	push	dword buffer
	push	dword stdin
	sys.read
	add	esp, byte 12
	or	eax, eax
	je	.done

	; convert it to hex
	movzx	eax, byte [buffer]
	mov	[buffer+2], cl
	cmp	al, 0Ah
	jne	.hex
	mov	[buffer+2], al

.hex:
	mov	edx, eax
	shr	dl, 4
	mov	dl, [hex+edx]
	mov	[buffer], dl
	and	al, 0Fh
	mov	al, [hex+eax]
	mov	[buffer+1], al

	; print it
	push	dword 3
	push	dword buffer
	push	dword stdout
	sys.write
	add	esp, byte 12
	jmp	short .loop

.done:
	push	dword 0
	sys.exit

We have stored the space in the CL register. We can do this safely because, unlike Microsoft Windows, Unix system calls do not modify the value of any register they do not use to return a value in.

That means we only need to set CL once. We have, therefore, added a new label .loop and jump to it for the next byte instead of jumping at _start. We have also added the .hex label so we can either have a blank space or a new line as the third byte of the buffer.

Once you have changed hex.asm to reflect these changes, type:

% nasm -f elf hex.asm
% ld -s -o hex hex.o
% ./hex
Hello, World!
48 65 6C 6C 6F 2C 20 57 6F 72 6C 64 21 0A
Here I come!
48 65 72 65 20 49 20 63 6F 6D 65 21 0A
^D %

That looks better. But this code is quite inefficient! We are making a system call for every single byte twice (once to read it, another time to write the output).

Chapter 8 – Buffered Input and Output

We can improve the efficiency of our code by buffering our input and output. We create an input buffer and read a whole sequence of bytes at one time. Then we fetch them one by one from the buffer.

We also create an output buffer. We store our output in it until it is full. At that time we ask the kernel to write the contents of the buffer to stdout.

The program ends when there is no more input. But we still need to ask the kernel to write the contents of our output buffer to stdout one last time, otherwise some of our output would make it to the output buffer, but never be sent out. Do not forget that, or you will be wondering why some of your output is missing.

%include	'system.inc'

%define	BUFSIZE	2048

section	.data
hex	db	'0123456789ABCDEF'

section .bss
ibuffer	resb	BUFSIZE
obuffer	resb	BUFSIZE

section	.code
global	_start
_start:
	sub	eax, eax
	sub	ebx, ebx
	sub	ecx, ecx
	mov	edi, obuffer

.loop:
	; read a byte from stdin
	call	getchar

	; convert it to hex
	mov	dl, al
	shr	al, 4
	mov	al, [hex+eax]
	call	putchar

	mov	al, dl
	and	al, 0Fh
	mov	al, [hex+eax]
	call	putchar

	mov	al, ' '
	cmp	dl, 0Ah
	jne	.put
	mov	al, dl

.put:
	call	putchar
	jmp	short .loop

align 4
getchar:
	or	ebx, ebx
	jne	.fetch

	call	read

.fetch:
	lodsb
	dec	ebx
	ret

read:
	push	dword BUFSIZE
	mov	esi, ibuffer
	push	esi
	push	dword stdin
	sys.read
	add	esp, byte 12
	mov	ebx, eax
	or	eax, eax
	je	.done
	sub	eax, eax
	ret

align 4
.done:
	call	write		; flush output buffer
	push	dword 0
	sys.exit

align 4
putchar:
	stosb
	inc	ecx
	cmp	ecx, BUFSIZE
	je	write
	ret

align 4
write:
	sub	edi, ecx	; start of buffer
	push	ecx
	push	edi
	push	dword stdout
	sys.write
	add	esp, byte 12
	sub	eax, eax
	sub	ecx, ecx	; buffer is empty now
	ret

We now have a third section in the source code, named .bss. This section is not included in our executable file, and, therefore, cannot be initialized. We use resb instead of db. It simply reserves the requested size of uninitialized memory for our use.

We take advantage of the fact that the system does not modify the registers: We use registers for what, otherwise, would have to be global variables stored in the .data section. This is also why the Unix convention of passing parameters to system calls on the stack is superior to the Microsoft convention of passing them in the registers: We can keep the registers for our own use.

We use EDI and ESI as pointers to the next byte to be read from or written to. We use EBX and ECX to keep count of the number of bytes in the two buffers, so we know when to dump the output to, or read more input from, the system.

Let us see how it works now:

% nasm -f elf hex.asm
% ld -s -o hex hex.o
% ./hex
Hello, World!
Here I come!
48 65 6C 6C 6F 2C 20 57 6F 72 6C 64 21 0A
48 65 72 65 20 49 20 63 6F 6D 65 21 0A
^D %

Not what you expected? The program did not print the output until we pressed ^D. That is easy to fix by inserting three lines of code to write the output every time we have converted a new line to 0A. I have marked the three lines with > (do not copy the > in your hex.asm).

%include	'system.inc'

%define	BUFSIZE	2048

section	.data
hex	db	'0123456789ABCDEF'

section .bss
ibuffer	resb	BUFSIZE
obuffer	resb	BUFSIZE

section	.code
global	_start
_start:
	sub	eax, eax
	sub	ebx, ebx
	sub	ecx, ecx
	mov	edi, obuffer

.loop:
	; read a byte from stdin
	call	getchar

	; convert it to hex
	mov	dl, al
	shr	al, 4
	mov	al, [hex+eax]
	call	putchar

	mov	al, dl
	and	al, 0Fh
	mov	al, [hex+eax]
	call	putchar

	mov	al, ' '
	cmp	dl, 0Ah
	jne	.put
	mov	al, dl

.put:
	call	putchar
>	cmp	al, 0Ah
>	jne	.loop
>	call	write
	jmp	short .loop

align 4
getchar:
	or	ebx, ebx
	jne	.fetch

	call	read

.fetch:
	lodsb
	dec	ebx
	ret

read:
	push	dword BUFSIZE
	mov	esi, ibuffer
	push	esi
	push	dword stdin
	sys.read
	add	esp, byte 12
	mov	ebx, eax
	or	eax, eax
	je	.done
	sub	eax, eax
	ret

align 4
.done:
	call	write		; flush output buffer
	push	dword 0
	sys.exit

align 4
putchar:
	stosb
	inc	ecx
	cmp	ecx, BUFSIZE
	je	write
	ret

align 4
write:
	sub	edi, ecx	; start of buffer
	push	ecx
	push	edi
	push	dword stdout
	sys.write
	add	esp, byte 12
	sub	eax, eax
	sub	ecx, ecx	; buffer is empty now
	ret

Now, let us see how it works:

% nasm -f elf hex.asm
% ld -s -o hex hex.o
% ./hex
Hello, World!
48 65 6C 6C 6F 2C 20 57 6F 72 6C 64 21 0A
Here I come!
48 65 72 65 20 49 20 63 6F 6D 65 21 0A
^D %

Not bad for a 644-byte executable, is it!

8.1. How To Unread a Character

WARNING: This may be a somewhat advanced topic, mostly of interest to programmers familiar with the theory of compilers. If you wish, you may skip to the next chapter, and perhaps read this later.

While our sample program does not require it, more sophisticated filters often need to look ahead. In other words, they may need to see what the next character is (or even several characters). If the next character is of a certain value, it is part of the token currently being processed. Otherwise, it is not.

For example, you may be parsing the input stream for a textual string (e.g., when implementing a language compiler): If a character is followed by another character, or perhaps a digit, it is part of the token you are processing. If it is followed by white space, or some other value, then it is not part of the current token.

This presents an interesting problem: How to return the next character back to the input stream, so it can be read again later?

One possible solution is to store it in a character variable, then set a flag. We can modify getchar to check the flag, and if it is set, fetch the byte from that variable instead of the input buffer, and reset the flag. But, of course, that slows us down.

The C language has an ungetc() function, just for that purpose. Is there a quick way to implement it in our code? I would like you to scroll back up and take a look at the getchar procedure and see if you can find a nice and fast solution before reading the next paragraph. Then come back here and see my own solution.

The key to returning a character back to the stream is in how we are getting the characters to start with:

First we check if the buffer is empty by testing the value of EBX. If it is zero, we call the read procedure.

If we do have a character available, we use lodsb, then decrease the value of EBX. The lodsb instruction is effectively identical to:

	mov	al, [esi]
	inc	esi

The byte we have fetched remains in the buffer until the next time read is called. We do not know when that happens, but we do know it will not happen until the next call to getchar. Hence, to “return” the last-read byte back to the stream, all we have to do is decrease the value of ESI and increase the value of EBX:

ungetc:
	dec	esi
	inc	ebx
	ret

But, be careful! We are perfectly safe doing this if our look-ahead is at most one character at a time. If we are examining more than one upcoming character and call ungetc several times in a row, it will work most of the time, but not all the time (and will be tough to debug). Why?

Because as long as getchar does not have to call read, all of the pre-read bytes are still in the buffer, and our ungetc works without a glitch. But the moment getchar calls read, the contents of the buffer change.

We can always rely on ungetc working properly on the last character we have read with getchar, but not on anything we have read before that.

If your program reads more than one byte ahead, you have at least two choices:

If possible, modify the program so it only reads one byte ahead. This is the simplest solution.

If that option is not available, first of all determine the maximum number of characters your program needs to return to the input stream at one time. Increase that number slightly, just to be sure, preferably to a multiple of 16—so it aligns nicely. Then modify the .bss section of your code, and create a small “spare” buffer right before your input buffer, something like this:

section	.bss
	resb	16	; or whatever the value you came up with
ibuffer	resb	BUFSIZE
obuffer	resb	BUFSIZE

You also need to modify your ungetc to pass the value of the byte to unget in AL:

ungetc:
	dec	esi
	inc	ebx
	mov	[esi], al
	ret

With this modification, you can call ungetc up to 17 times in a row safely (the first call will still be within the buffer, the remaining 16 may be either within the buffer or within the “spare”).

Chapter 9 – Command Line Arguments

Our hex program will be more useful if it can read the names of an input and output file from its command line, i.e., if it can process the command line arguments. But... Where are they?

Before a Unix system starts a program, it pushes some data on the stack, then jumps at the _start label of the program. Yes, I said jumps, not calls. That means the data can be accessed by reading [esp+offset], or by simply popping it.

The value at the top of the stack contains the number of command line arguments. It is traditionally called argc, for “argument count.”

Command line arguments follow next, all argc of them. These are typically referred to as argv, for “argument value(s).” That is, we get argv[0], argv[1], ..., argv[argc-1]. These are not the actual arguments, but pointers to arguments, i.e., memory addresses of the actual arguments. The arguments themselves are NUL-terminated character strings.

The argv list is followed by a NULL pointer, which is simply a 0. There is more, but this is enough for our purposes right now.

N.B.: If you have come from the MS DOS programming environment, the main difference is that each argument is in a separate string. The second difference is that there is no practical limit on how many arguments there can be.

Armed with this knowledge, we are almost ready for the next version of hex.asm. First, however, we need to add a few lines to system.inc:

First, we need to add two new entries to our list of system call numbers:

%define	SYS_open	5
%define	SYS_close	6

Then we add two new macros at the end of the file:

%macro	sys.open	0
	system	SYS_open
%endmacro

%macro	sys.close	0
	system	SYS_close
%endmacro

Here, then, is our modified source code:

%include	'system.inc'

%define	BUFSIZE	2048

section	.data
fd.in	dd	stdin
fd.out	dd	stdout
hex	db	'0123456789ABCDEF'

section .bss
ibuffer	resb	BUFSIZE
obuffer	resb	BUFSIZE

section	.code
align 4
err:
	push	dword 1		; return failure
	sys.exit

align 4
global	_start
_start:
	add	esp, byte 8	; discard argc and argv[0]

	pop	ecx
	jecxz	.init		; no more arguments

	; ECX contains the path to input file
	push	dword 0		; O_RDONLY
	push	ecx
	sys.open
	jc	err		; open failed

	add	esp, byte 8
	mov	[fd.in], eax

	pop	ecx
	jecxz	.init		; no more arguments

	; ECX contains the path to output file
	push	dword 420	; file mode (644 octal)
	push	dword 0200h | 0400h | 01h
	; O_CREAT | O_TRUNC | O_WRONLY
	push	ecx
	sys.open
	jc	err

	add	esp, byte 12
	mov	[fd.out], eax

.init:
	sub	eax, eax
	sub	ebx, ebx
	sub	ecx, ecx
	mov	edi, obuffer

.loop:
	; read a byte from input file or stdin
	call	getchar

	; convert it to hex
	mov	dl, al
	shr	al, 4
	mov	al, [hex+eax]
	call	putchar

	mov	al, dl
	and	al, 0Fh
	mov	al, [hex+eax]
	call	putchar

	mov	al, ' '
	cmp	dl, 0Ah
	jne	.put
	mov	al, dl

.put:
	call	putchar
	cmp	al, dl
	jne	.loop
	call	write
	jmp	short .loop

align 4
getchar:
	or	ebx, ebx
	jne	.fetch

	call	read

.fetch:
	lodsb
	dec	ebx
	ret

read:
	push	dword BUFSIZE
	mov	esi, ibuffer
	push	esi
	push	dword [fd.in]
	sys.read
	add	esp, byte 12
	mov	ebx, eax
	or	eax, eax
	je	.done
	sub	eax, eax
	ret

align 4
.done:
	call	write		; flush output buffer

	; close files
	push	dword [fd.in]
	sys.close

	push	dword [fd.out]
	sys.close

	; return success
	push	dword 0
	sys.exit

align 4
putchar:
	stosb
	inc	ecx
	cmp	ecx, BUFSIZE
	je	write
	ret

align 4
write:
	sub	edi, ecx	; start of buffer
	push	ecx
	push	edi
	push	dword [fd.out]
	sys.write
	add	esp, byte 12
	sub	eax, eax
	sub	ecx, ecx	; buffer is empty now
	ret

In our .data section we now have two new variables, fd.in and fd.out. We store the input and output file descriptors here.

In the .code section we have replaced the references to stdin and stdout with [fd.in] and [fd.out].

The .code section now starts with a simple error handler, which does nothing but exit the program with a return value of 1. The error handler is before _start so we are within a short distance from where the errors occur.

Naturally, the program execution still begins at _start. First, we remove argc and argv[0] from the stack: They are of no interest to us (in this program, that is).

We pop argv[1] to ECX. This register is particularly suited for pointers, as we can handle NULL pointers with jecxz. If argv[1] is not NULL, we try to open the file named in the first argument. Otherwise, we continue the program as before: Reading from stdin, writing to stdout. If we fail to open the input file (e.g., it does not exist), we jump to the error handler and quit.

If all went well, we now check for the second argument. If it is there, we open the output file. Otherwise, we send the output to stdout. If we fail to open the output file (e.g., it exists and we do not have the write permission), we, again, jump to the error handler.

The rest of the code is the same as before, except we close the input and output files before exiting, and, as mentioned, we use [fd.in] and [fd.out].

Our executable is now a whopping 768 bytes long.

Can we still improve it? Of course! Every program can be improved. Here are a few ideas of what we could do:

I shall leave these enhancements as an exercise to the reader: You already know everything you need to know to implement them.

Chapter 10 – Unix Environment

An important Unix concept is the environment, which is defined by environment variables. Some are set by the system, others by you, yet others by the shell, or any program that loads another program.

10.1. How to Find Environment Variables

I said earlier that when a program starts executing, the stack contains argc followed by the NULL-terminated argv array, followed by something else. The “something else” is the environment, or, to be more precise, a NULL-terminated array of pointers to environment variables. This is often referred to as env.

The structure of env is the same as that of argv, a list of memory addresses followed by a NULL (0). In this case, there is no “envc”—we figure out where the array ends by searching for the final NULL.

The variables usually come in the name=value format, but sometimes the =value part may be missing. We need to account for that possibility.

10.2. webvar

I could just show you some code that prints the environment the same way the Unix env command does. But I thought it would be more interesting to write a simple assembly language CGI utility.

10.2.1. CGI: A Quick Overview

I have a detailed CGI tutorial on my web site, but here is a very quick overview of CGI:

  • The web server communicates with the CGI program by setting environment variables.
  • The CGI program sends its output to stdout. The web server reads it from there.
  • It must start with an HTTP header followed by two blank lines.
  • It then prints the HTML code, or whatever other type of data it is producing.
N.B.: While certain environment variables use standard names, others vary, depending on the web server. That makes webvars quite a useful diagnostic tool.

Our webvar program, then, must send out the HTTP header followed by some HTML mark-up. It then must read the environment variable one by one and send them out as part of the HTML page.

The code follows. I placed comments and explanations right inside the code:

;;;;;;; webvars.asm ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; Copyright (c) 2000 G. Adam Stanislav
; All rights reserved.
;
; Redistribution and use in source and binary forms, with or without
; modification, are permitted provided that the following conditions
; are met:
; 1. Redistributions of source code must retain the above copyright
;    notice, this list of conditions and the following disclaimer.
; 2. Redistributions in binary form must reproduce the above copyright
;    notice, this list of conditions and the following disclaimer in the
;    documentation and/or other materials provided with the distribution.
;
; THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
; ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
; IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
; ARE DISCLAIMED.  IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
; FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
; DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
; OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
; HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
; LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
; OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
; SUCH DAMAGE.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; Version 1.0
;
; Started:	 8-Dec-2000
; Updated:	 8-Dec-2000
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
%include	'system.inc'

section	.data
http	db	'Content-type: text/html', 0Ah, 0Ah
	db	'<?xml version="1.0" encoding="UTF-8"?>', 0Ah
	db	'<!DOCTYPE html PUBLIC "-//W3C/DTD XHTML Strict//EN" '
	db	'"DTD/xhtml1-strict.dtd">', 0Ah
	db	'<html xmlns="http://www.w3.org/1999/xhtml" '
	db	'xml.lang="en" lang="en">', 0Ah
	db	'<head>', 0Ah
	db	'<title>Web Environment</title>', 0Ah
	db	'<meta name="author" content="G. Adam Stanislav" />', 0Ah
	db	'</head>', 0Ah, 0Ah
	db	'<body bgcolor="#ffffff" text="#000000" link="#0000ff" '
	db	'vlink="#840084" alink="#0000ff">', 0Ah
	db	'<div class="webvars">', 0Ah
	db	'<h1>Web Environment</h1>', 0Ah
	db	'<p>The following <b>environment variables</b> are defined '
	db	'on this web server:</p>', 0Ah, 0Ah
	db	'<table align="center" width="80" border="0" cellpadding="10" '
	db	'cellspacing="0" class="webvars">', 0Ah
httplen	equ	$-http
left	db	'<tr>', 0Ah
	db	'<td class="name"><tt>'
leftlen	equ	$-left
middle	db	'</tt></td>', 0Ah
	db	'<td class="value"><tt><b>'
midlen	equ	$-middle
undef	db	'<i>(undefined)</i>'
undeflen	equ	$-undef
right	db	'</b></tt></td>', 0Ah
	db	'</tr>', 0Ah
rightlen	equ	$-right
wrap	db	'</table>', 0Ah
	db	'</div>', 0Ah
	db	'</body>', 0Ah
	db	'</html>', 0Ah, 0Ah
wraplen	equ	$-wrap

section	.code
global	_start
_start:
	; First, send out all the http and xhtml stuff that is
	; needed before we start showing the environment
	push	dword httplen
	push	dword http
	push	dword stdout
	sys.write

	; Now find how far on the stack the environment pointers
	; are. We have 12 bytes we have pushed before "argc"
	mov	eax, [esp+12]

	; We need to remove the following from the stack:
	;
	;	The 12 bytes we pushed for sys.write
	;	The  4 bytes of argc
	;	The EAX*4 bytes of argv
	;	The  4 bytes of the NULL after argv
	;
	; Total:
	;	20 + eax * 4
	;
	; Because stack grows down, we need to ADD that many bytes
	; to ESP.
	lea	esp, [esp+20+eax*4]
	cld		; This should already be the case, but let's be sure.

	; Loop through the environment, printing it out
.loop:
	pop	edi
	or	edi, edi	; Done yet?
	je	near .wrap

	; Print the left part of HTML
	push	dword leftlen
	push	dword left
	push	dword stdout
	sys.write

	; It may be tempting to search for the '=' in the env string next.
	; But it is possible there is no '=', so we search for the
	; terminating NUL first.
	mov	esi, edi	; Save start of string
	sub	ecx, ecx
	not	ecx		; ECX = FFFFFFFF
	sub	eax, eax
repne	scasb
	not	ecx		; ECX = string length + 1
	mov	ebx, ecx	; Save it in EBX

	; Now is the time to find '='
	mov	edi, esi	; Start of string
	mov	al, '='
repne	scasb
	not	ecx
	add	ecx, ebx	; Length of name

	push	ecx
	push	esi
	push	dword stdout
	sys.write

	; Print the middle part of HTML table code
	push	dword midlen
	push	dword middle
	push	dword stdout
	sys.write

	; Find the length of the value
	not	ecx
	lea	ebx, [ebx+ecx-1]

	; Print "undefined" if 0
	or	ebx, ebx
	jne	.value

	mov	ebx, undeflen
	mov	edi, undef

.value:
	push	ebx
	push	edi
	push	dword stdout
	sys.write

	; Print the right part of the table row
	push	dword rightlen
	push	dword right
	push	dword stdout
	sys.write

	; Get rid of the 60 bytes we have pushed
	add	esp, byte 60

	; Get the next variable
	jmp	.loop

.wrap:
	; Print the rest of HTML
	push	dword wraplen
	push	dword wrap
	push	dword stdout
	sys.write

	; Return success
	push	dword 0
	sys.exit

This code produces a 1,396-byte executable. Most of it is data, i.e., the HTML mark-up we need to send out.

Assemble and link it as usual:

% nasm -f elf webvars.asm
% ld -s -o webvars webvars.o

To use it, you need to upload webvars to your web server. Depending on how your web server is set up, you may have to store in a special cgi-bin directory, or perhaps rename it with a .cgi extension.

Then you need to use your browser to view its output. To see its output on my web server, please instruct your browser to go to http://www.int80h.org/webvars/. I am deliberately not placing a regular link here because I do not want its output to appear on all the search engines...

Chapter 11 – Working with Files

We have already done some basic file work: We know how to open and close them, how to read and write them using buffers. But Unix offers much more functionality when it comes to files. We will examine some of it in this section, and end up with a nice file conversion utility.

Indeed, let us start at the end, that is, with the file conversion utility. It always makes programming easier when we know from the start what the end product is supposed to do.

One of the first programs I wrote for Unix was tuc, a text-to-Unix file converter. It converts a text file from other operating systems to a Unix text file. In other words, it changes from different kind of line endings to the newline convention of Unix. It saves the output in a different file. Optionally, it converts a Unix text file to a DOS text file.

I have used tuc extensively, but always only to convert from some other OS to Unix, never the other way. I have always wished it would just overwrite the file instead of me having to send the output to a different file. Most of the time, I end up using it like this:

% tuc myfile tempfile
% mv tempfile myfile

It would be nice to have a ftuc, i.e., fast tuc, and use it like this:

% ftuc myfile

In this chapter, then, we will write ftuc in assembly language (the original tuc is in C), and study various file-oriented kernel services in the process.

At first sight, such a file conversion is very simple: All you have to do is strip the carriage returns, right?

If you answered yes, think again: That approach will work most of the time (at least with MS DOS text files), but will fail occasionally.

The problem is that not all non-Unix text files end their line with the carriage return / line feed sequence. Some use carriage returns without line feeds. Others combine several blank lines into a single carriage return followed by several line feeds. And so on.

A text file converter, then, must be able to handle any possible line endings:

It should also handle files that use some kind of a combination of the above (e.g., carriage return followed by several line feeds).

11.1.Finite State Machine

The problem is easily solved by the use of a technique called finite state machine, originally developed by the designers of digital electronic circuits. A finite state machine is a digital circuit whose output is dependent not only on its input but on its previous input, i.e., on its state. The microprocessor is an example of a finite state machine: Our assembly language code is assembled to machine language in which some assembly language code produces a single byte of machine language, while others produce several bytes. As the microprocessor fetches the bytes from the memory one by one, some of them simply change its state rather than produce some output. When all the bytes of the op code are fetched, the microrpocessor produces some output, or changes the value of a register, etc.

Because of that, all software is essentially a sequence of state instructions for the microprocessor. Nevertheless, the concept of finite state machine is useful in software design as well.

Our text file converter can be designed as a finite state machine with three possible states. We could call them states 0-2, but it will make our life easier if we give them symbolic names:

  • ordinary
  • cr
  • lf

Our program will start in the ordinary state. During this state, the program action depends on its input as follows:

  • If the input is anything other than a carriage return or line feed, the input is simply passed on to the output. The state remains unchanged.

  • If the input is a carriage return, the state is changed to cr. The input is then discarded, i.e., no output is made.

  • If the input is a line feed, the state is changed to lf. The input is then discarded.

Whenever we are in the cr state, it is because the last input was a carriage return, which was unprocessed. What our software does in this state again depends on the current input:

  • If the input is anything other than a carriage return or line feed, output a line feed, then output the input, then change the state to ordinary.

  • If the input is a carriage return, we have received two (or more) carriage returns in a row. We discard the input, we output a line feed, and leave the state unchanged.

  • If the input is a line feed, we output the line feed and change the state to ordinary. Note that this is not the same as the first case above – if we tried to combine them, we would be outputting two line feeds instead of one.

Finally, we are in the lf state after we have received a line feed that was not preceded by a carriage return. This will happen when our file already is in Unix format, or whenever several lines in a row are expressed by a single carriage return followed by several line feeds, or when line ends with a line feed / carriage return sequence. Here is how we need to handle our input in this state:

  • If the input is anything other than a carriage return or line feed, we output a line feed, then output the input, then change the state to ordinary. This is exactly the same action as in the cr state upon receiving the same kind of input.

  • If the input is a carriage return, we discard the input, we output a line feed, then change the state to ordinary.

  • If the input is a line feed, we output the line feed, and leave the state unchanged.

11.1.1. The Final State

The above finite state machine works for the entire file, but leaves the possibility that the final line end will be ignored. That will happen whenever the file ends with a single carriage return or a single line feed. I did not think of it when I wrote tuc, just to discover that occasionally it strips the last line ending.

This problem is easily fixed by checking the state after the entire file was processed. If the state is not ordinary, we simply need to output one last line feed.

N.B.: Now that we have expressed our algorithm as a finite state machine, we could easily design a dedicated digital electronic circuit (a “chip”) to do the conversion for us. Of course, doing so would be considerably more expensive than writing an assembly language program.

11.1.2. The Output Counter

Because our file conversion program may be combining two characters into one, we need to use an output counter. We initialize it to 0, and increase it every time we send a character to the output. At the end of the program, the counter will tell us what size we need to set the file to.

11.2. Implementing FSM in Software

The hardest part of working with a finite state machine is analyzing the problem and expressing it as a finite state machine. That accomplished, the software almost writes itself.

In a high-level language, such as C, there are several main approaches. One is to use a switch statement which chooses what function should be run. For example,

	switch (state) {
	default:
	case REGULAR:
		regular(inputchar);
		break;
	case CR:
		cr(inputchar);
		break;
	case LF:
		lf(inputchar);
		break;
	}

Another approach is by using an array of function pointers, something like this:

	(output[state])(inputchar);

Yet another is to have state be a function pointer, set to point at the appropriate function:

	(*state)(inputchar);

This is the approach we will use in our program because it is very easy to do in assembly language, and very fast, too. We will simply keep the address of the right procedure in EBX, and then just issue:

	call	ebx

This is possibly faster than hardcoding the address in the code because the microprocessor does not have to fetch the address from the memory—it is already stored in one of its registers. I said possibly because with the caching modern microprocessors do, either way may be equally fast.

11.3.Memory Mapped Files

Because our program works on a single file, we cannot use the approach that worked for us before, i.e., to read from an input file and to write to an output file.

Unix allows us to map a file, or a section of a file, into memory. To do that, we first need to open the file with the appropriate read/write flags. Then we use the mmap system call to map it into the memory. One nice thing about mmap is that it automatically works with virtual memory: We can map more of the file into the memory than we have physical memory available, yet still access it through regular memory op codes, such as mov, lods, and stos. Whatever changes we make to the memory image of the file will be written to the file by the system. We do not even have to keep the file open: As long as it stays mapped, we can read from it and write to it.

The 32-bit Intel microprocessors can access up to four gigabytes of memory – physical or virtual. The FreeBSD system allows us to use up to a half of it for file mapping.

For simplicity sake, in this tutorial we will only convert files that can be mapped into the memory in their entirety. There are probably not too many text files that exceed two gigabytes in size. If our program encounters one, it will simply display a message suggesting we use the original tuc instead.

If you examine your copy of syscalls.master, you will find two separate syscalls named mmap. This is because of evolution of Unix: There was the traditional BSD mmap, syscall 71. That one was superceded by the POSIX mmap, syscall 197. The FreeBSD system supports both because older programs were written by using the original BSD version. But new software uses the POSIX version, which is what we will use.

The syscalls.master file lists the POSIX version like this:

197	STD	BSD	{ caddr_t mmap(caddr_t addr, size_t len, int prot, \
			    int flags, int fd, long pad, off_t pos); }

This differs slightly from what mmap(2) says. That is because mmap(2) describes the C version.

The difference is in the long pad argument, which is not present in the C version. However, the FreeBSD syscalls add a 32-bit pad after pushing a 64-bit argument. In this case, off_t is a 64-bit value.

When we are finished working with a memory-mapped file, we unmap it with the munmap syscall:

TIP: For an in-depth treatment of mmap, see W. Richard Stevens’ Unix Network Programming, Volume 2, Chapter 12.

11.4. Determining File Size

Because we need to tell mmap how many bytes of the file to map into the memory, and because we want to map the entire file, we need to determine the size of the file.

We can use the fstat syscall to get all the information about an open file that the system can give us. That includes the file size.

Again, syscalls.master lists two versions of fstat, a traditional one (syscall 62), and a POSIX one (syscall 189). Naturally, we will use the POSIX version:

189	STD	POSIX	{ int fstat(int fd, struct stat *sb); }

This is a very straightforward call: We pass to it the address of a stat structure and the descriptor of an open file. It will fill out the contents of the stat structure.

I do, however, have to say that I tried to declare the stat structure in the .bss section, and fstat did not like it: It set the carry flag indicating an error. After I changed the code to allocate the structure on the stack, everything was working fine.

11.5. Changing the File Size

Because our program may combine carriage return / line feed sequences into straight line feeds, our output may be smaller than our input. However, since we are placing our output into the same file we read the input from, we may have to change the size of the file.

The ftruncate system call allows us to do just that. Despite its somewhat misleading name, the ftruncate system call can be used to both truncate the file (make it smaller) and to grow it.

And yes, we will find two versions of ftruncate in syscalls.master, an older one (130), and a newer one (201). We will use the newer one:

201	STD	BSD	{ int ftruncate(int fd, int pad, off_t length); }

Please note that this one contains a int pad again.

11.6. ftuc

We now know everything we need to write ftuc. We start by adding some new lines in system.inc. First, we define some constants and structures, somewhere at or near the beginning of the file:

;;;;;;; open flags
%define	O_RDONLY	0
%define	O_WRONLY	1
%define	O_RDWR	2

;;;;;;; mmap flags
%define	PROT_NONE	0
%define	PROT_READ	1
%define	PROT_WRITE	2
%define	PROT_EXEC	4
;;
%define	MAP_SHARED	0001h
%define	MAP_PRIVATE	0002h

;;;;;;; stat structure
struc	stat
st_dev		resd	1	; = 0
st_ino		resd	1	; = 4
st_mode		resw	1	; = 8, size is 16 bits
st_nlink	resw	1	; = 10, ditto
st_uid		resd	1	; = 12
st_gid		resd	1	; = 16
st_rdev		resd	1	; = 20
st_atime	resd	1	; = 24
st_atimensec	resd	1	; = 28
st_mtime	resd	1	; = 32
st_mtimensec	resd	1	; = 36
st_ctime	resd	1	; = 40
st_ctimensec	resd	1	; = 44
st_size		resd	2	; = 48, size is 64 bits
st_blocks	resd	2	; = 56, ditto
st_blksize	resd	1	; = 64
st_flags	resd	1	; = 68
st_gen		resd	1	; = 72
st_lspare	resd	1	; = 76
st_qspare	resd	4	; = 80
endstruc

We define the new syscalls:

%define	SYS_mmap	197
%define	SYS_munmap	73
%define	SYS_fstat	189
%define	SYS_ftruncate	201

We add the macros for their use:

%macro	sys.mmap	0
	system	SYS_mmap
%endmacro

%macro	sys.munmap	0
	system	SYS_munmap
%endmacro

%macro	sys.ftruncate	0
	system	SYS_ftruncate
%endmacro

%macro	sys.fstat	0
	system	SYS_fstat
%endmacro

And here is our code:

;;;;;;; Fast Text-to-Unix Conversion (ftuc.asm) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;
;; Started:	21-Dec-2000
;; Updated:	22-Dec-2000
;;
;; Copyright 2000 G. Adam Stanislav.
;; All rights reserved.
;;
;;;;;;; v.1 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
%include	'system.inc'

section	.data
	db	'Copyright 2000 G. Adam Stanislav.', 0Ah
	db	'All rights reserved.', 0Ah
usg	db	'Usage: ftuc filename', 0Ah
usglen	equ	$-usg
co	db	"ftuc: Can't open file.", 0Ah
colen	equ	$-co
fae	db	'ftuc: File access error.', 0Ah
faelen	equ	$-fae
ftl	db	'ftuc: File too long, use regular tuc instead.', 0Ah
ftllen	equ	$-ftl
mae	db	'ftuc: Memory allocation error.', 0Ah
maelen	equ	$-mae

section	.code

align 4
memerr:
	push	dword maelen
	push	dword mae
	jmp	short error

align 4
toolong:
	push	dword ftllen
	push	dword ftl
	jmp	short error

align 4
facerr:
	push	dword faelen
	push	dword fae
	jmp	short error

align 4
cantopen:
	push	dword colen
	push	dword co
	jmp	short error

align 4
usage:
	push	dword usglen
	push	dword usg

error:
	push	dword stderr
	sys.write

	push	dword 1
	sys.exit

align 4
global	_start
_start:
	pop	eax		; argc
	pop	eax		; program name
	pop	ecx		; file to convert
	jecxz	usage

	pop	eax
	or	eax, eax	; Too many arguments?
	jne	usage

	; Open the file
	push	dword O_RDWR
	push	ecx
	sys.open
	jc	cantopen

	mov	ebp, eax	; Save fd

	sub	esp, byte stat_size
	mov	ebx, esp

	; Find file size
	push	ebx
	push	ebp		; fd
	sys.fstat
	jc	facerr

	mov	edx, [ebx + st_size + 4]

	; File is too long if EDX != 0 ...
	or	edx, edx
	jne	near toolong
	mov	ecx, [ebx + st_size]
	; ... or if it is above 2 GB
	or	ecx, ecx
	js	near toolong

	; Do nothing if the file is 0 bytes in size
	jecxz	.quit

	; Map the entire file in memory
	push	edx
	push	edx		; starting at offset 0
	push	edx		; pad
	push	ebp		; fd
	push	dword MAP_SHARED
	push	dword PROT_READ | PROT_WRITE
	push	ecx		; entire file size
	push	edx		; let system decide on the address
	sys.mmap
	jc	near memerr

	mov	edi, eax
	mov	esi, eax
	push	ecx		; for SYS_munmap
	push	edi

	; Use EBX for state machine
	mov	ebx, ordinary
	mov	ah, 0Ah
	cld

.loop:
	lodsb
	call	ebx
	loop	.loop

	cmp	ebx, ordinary
	je	.filesize

	; Output final lf
	mov	al, ah
	stosb
	inc	edx

.filesize:
	; truncate file to new size
	push	dword 0		; high dword
	push	edx		; low dword
	push	eax		; pad
	push	ebp
	sys.ftruncate

	; close it (ebp still pushed)
	sys.close

	add	esp, byte 16
	sys.munmap

.quit:
	push	dword 0
	sys.exit

align 4
ordinary:
	cmp	al, 0Dh
	je	.cr

	cmp	al, ah
	je	.lf

	stosb
	inc	edx
	ret

align 4
.cr:
	mov	ebx, cr
	ret

align 4
.lf:
	mov	ebx, lf
	ret

align 4
cr:
	cmp	al, 0Dh
	je	.cr

	cmp	al, ah
	je	.lf

	xchg	al, ah
	stosb
	inc	edx

	xchg	al, ah
	; fall through

.lf:
	stosb
	inc	edx
	mov	ebx, ordinary
	ret

align 4
.cr:
	mov	al, ah
	stosb
	inc	edx
	ret

align 4
lf:
	cmp	al, ah
	je	.lf

	cmp	al, 0Dh
	je	.cr

	xchg	al, ah
	stosb
	inc	edx

	xchg	al, ah
	stosb
	inc	edx
	mov	ebx, ordinary
	ret

align 4
.cr:
	mov	ebx, ordinary
	mov	al, ah
	; fall through

.lf:
	stosb
	inc	edx
	ret
WARNING: Do not use this program on files stored on a disk formated by MS DOS or Windows. There seems to be a subtle bug in the FreeBSD code when using mmap on these drives mounted under FreeBSD: If the file is over a certain size, mmap will just fill the memory with zeros, and then copy them to the file overwriting its contents.

Chapter 12 – Caveats

Assembly language programmers who “grew up” under MS DOS and Windows often tend to take shortcuts. Reading the keyboard scan codes and writing directly to video memory are two classical examples of practices which, under MS DOS are not frowned upon but considered the right thing to do.

The reason? Both the PC BIOS and MS DOS are notoriously slow when performing these operations.

You may be tempted to continue similar practices in the Unix environment. For example, I have seen a web site which explains how to access the keyboard scan codes on a popular Unix clone.

That is generally a very bad idea in Unix environment! Let me explain why.

12.1. Unix Is Protected

For one thing, it may simply not be possible. Unix runs in protected mode. Only the kernel and device drivers are allowed to access hardware directly. Perhaps a particular Unix clone will let you read the keyboard scan codes, but chances are a real Unix operating system will not. And even if one version may let you do it, the next one may not, so your carefully crafted software may become a dinosaur overnight.

12.2. Unix Is an Abstraction

But there is a much more important reason not to try accessing the hardware directly (unless, of course, you are writing a device driver), even on the Unix-like systems that let you do it:

Unix is an abstraction!

There is a major difference in the philosophy of design between MS DOS and Unix. MS DOS was designed as a single-user system. It is run on a computer with a keyboard and a video screen attached directly to that computer. User input is almost guaranteed to come from that keyboard. Your program’s output virtually always ends up on that screen.

This is NEVER guaranteed under Unix. It is quite common for a Unix user to pipe and redirect program input and output:

% program1 | program2 | program3 > file1

If you have written program2, your input does not come from the keyboard but from the output of program1. Similarly, your output does not go to the screen but becomes the input for program3 whose output, in turn, goes to file1.

But there is more! Even if you made sure that your input comes from, and your output goes to, the terminal, there is no guarantee the terminal is a PC: It may not have its video memory where you expect it, nor may its keyboard be producing PC-style scan codes. It may be a Macintosh, or any other computer.

Now you may be shaking your head: My software is in assembly language, how can it run on a Macintosh? But I did not say your software would be running on a Macintosh, only that its terminal may be a Macintosh.

Under Unix, the terminal does not have to be directly attached to the computer that runs your software, it can even be on another continent, or, for that matter, on another planet. It is perfectly possible that a Macintosh user in Australia connects to a Unix system in North America (or anywhere else) via telnet. The software then runs on one computer, while the terminal is on a different computer: If you try to read the scan codes, you will get the wrong input!

Same holds true about any other hardware: A file you are reading may be on a disk you have no direct access to. A camera you are reading images from may be on a space shuttle, connected to you via satellites.

That is why under Unix you must never make any assumptions about where your data is coming from and going to. Always let the system handle the physical access to the hardware.

N.B.: These are caveats, not absolute rules. Exceptions are possible. For example, if a text editor has determined it is running on a local machine, it may want to read the scan codes directly for improved control. I am not mentioning these caveats to tell you what to do or what not to do, just to make you aware of certain pitfalls that await you if you have just arrived to Unix form MS DOS. Of course, creative people often break rules, and it is OK as long as they know they are breaking them and why.

Appendix A – Assembly Language Pearls

Here are some other assembly language articles I have written since starting this tutorial. They are on separate pages mostly to keep this tutorial down to a manageable size.

Appendix B – BSD Style Copyright

If you wish to release your software with a BSD-style copyright, you can find the file bsd-style-copyright in several places on your FreeBSD computer. But it uses C-style comments.

I have edited it for inclusion in assembly language programs. If you want it, download the nasm-compatible BSD-style copyright, insert your name, and include it in your source code.

Appendix C – Acknowledgements

This tutorial would never have been possible without the help of many experienced FreeBSD programmers from the FreeBSD hackers mailing list, many of whom have patiently answered my questions, and pointed me in the right direction in my attempts to explore the inner workings of Unix system programming in general and FreeBSD in particular.

Thomas M. Sommers opened the door for me. His How do I write “Hello, world” in FreeBSD assembler? web page was my first encounter with an example of assembly language programming under FreeBSD.

Jake Burkholder has kept the door open by willingly answering all of my questions and supplying me with example assembly language source code.

Copyright © 2000 G. Adam Stanislav.
All rights reserved.

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